// 
//  Switch.cs
//  
//  Author:
//       Krzysztof Marecki <freefirma@gmail.com>
// 
//  Copyright (c) 2010 KrzysztofMarecki
// 
//  This library is free software; you can redistribute it and/or modify
//  it under the terms of the GNU Lesser General Public License as
//  published by the Free Software Foundation; either version 2.1 of the
//  License, or (at your option) any later version.
// 
//  This library is distributed in the hope that it will be useful, but
//  WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//  Lesser General Public License for more details.
// 
//  You should have received a copy of the GNU Lesser General Public
//  License along with this library; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
using System;
using System.ComponentModel;


	public enum SwitchStatus
	{
		On,
		Off
	}
	
	public class Switch
	{
		public Switch ()
		{
			Status = SwitchStatus.Off;
		}
		
		 #region INotifyPropertyChanged Members

        public event PropertyChangedEventHandler PropertyChanged;

        #endregion
		SwitchStatus status;
		public event EventHandler StatusChanged;
		public SwitchStatus Status {
			get { return status; } 
			set {
				status = value;
				if(PropertyChanged != null)
					PropertyChanged (this, new PropertyChangedEventArgs ("Status"));
			
				
				if(StatusChanged != null)
					StatusChanged (this, EventArgs.Empty);
			}
		}
	}


